Academy Core |
Introduction to Southeast Asian Arts
The Introduction to Southeast Asian Arts module introduces facets of the artistic traditions of mainland and maritime Southeast Asia from the kingdom to the present. The module approaches Southeast Asia's rich heritage thematically, encouraging interdisciplinary understanding between intersecting geographies and narratives. It offers insights departing from different perspectives and vantages - the evolving role in defining aesthetics, cultural belonging, polities, and intercultural exchanges in the ongoing multiplicities of the region.
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Year 1 Semester 1 |
10 |
Faculty Core |
Art and Design Fundamentals
This module equips students with fundamental knowledge of art and design principles that bridge both traditional mediums and contemporary approaches. Students will hone their making skills and visual language, focusing on essential artistic elements - merging theory with hands-on application. The module aims to build a solid foundation and encourage the integration of traditional and contemporary techniques for well-rounded artistic proficiency for creative expressions.
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Year 1 Semester 1 |
30 |
Faculty Core |
Creative Territories
This module introduces key trends that shape the creative landscape by exploring the pivotal role of innovation that influences the creative industries, providing a platform for experimentation and idea generation. Embracing these concepts empowers designers and artists, enabling them to contribute meaningfully to creating a more sustainable, inclusive, and socially conscious world.
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Year 1 Semester 1 |
10 |
School Core |
Transformation Design
In this module, students are introduced to the fundamentals of communication in developing a point-of-view with design and copy. Students will be introduced to explore design principles, semiotics, design-thinking and visual strategies through the process of digital image-making and storytelling in producing different disciplines of design outcomes.
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Year 1 Semester 1 |
10 |
Faculty Core |
Professional Development Plan 1
Professional Development Plan 1 creates a platform for students to articulate their values, aspirations, and strategic choices in shaping their creative career. This module guides students in developing a plan to achieve their professional goals and align with their envisioned creative practice.
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Year 1 Semester 2 |
10 |
School Core |
Experience Studio 1: Scene Remake and Camera Shots
This is a foundational module that explores art of creative storytelling in media content. This module equips students with a fundamental understanding of the narrative structure, crafting stories, as well as developing characters. By exploring and applying the key elements of a story, students will gain the skills necessary to create engaging and impactful stories, which they will apply to their short film production projects that they would embark. Additionally, the module introduces students to the basics of research, emphasizing the importance of data analysis in informing and enhancing their storytelling endeavours.
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Year 1 Semester 2 |
30 |
School Core |
Media+ 1: Moving Graphics
This module is a foundational module designed to equip students with essential skills and technical knowledge to transform static visuals into dynamic animations. Through this module, students will explore various types of motion graphics, including typography, graphical elements, and screen transitions. The primary focus is on understanding how motion graphics can be effectively deployed in narratives, as well as developing technical proficiency in the use of software tools.
This is one of two options that students can choose for Media+ 1.
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Year 1 Semester 2 |
10 |
School Core |
Media+ 1: User Experience Design
This module is a fundamental module that introduces students to the fundamentals of user experience (UX) and user interface (UI) design. Students will learn about the user design process, apply appropriate research methods to gain insights to users and their needs and conceptualize a digital application outcome using wireframes and prototyping software. The module focuses on how the UX design process is deployed in digital platforms, develop technical proficiency in designing user-centred and accessible interfaces.
This is one of two options that students can choose for Media+ 1.
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Year 1 Semester 2 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
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Year 1 Semester 2 |
10 |
Elective |
Overseas Immersion Programme
The Overseas Immersion Programme (OIP) is a 2- to 3-week experience that provides students with the chance to immerse in a different culture and academic environment. Through a blend of classroom learning, hands-on activities, and cultural exploration, the programme fosters academic and professional growth, equipping participants to thrive in our interconnected global landscape.
OIP participation can contribute towards fulfilling a portion of the 30-credit elective requirement.
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Year 1 Semester 2 (or Year 2 Semester 1) |
20 |
Academy Core |
Introduction to Interdisciplinary Arts Practice
The Introduction to Interdisciplinary Arts Practice module introduces interdisciplinarity as an approach to learning. The module provides the opportunity to place and activate respective artistic disciplines in the context of a collaborative creation. It is a platform for appreciating different perspectives, analysing possible connections, and engaging in collective exploration to gain new insights.
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Year 2 Semester 1 (or Year 2 Semester 2) |
10 |
School Core |
Experience Studio 2: Video Expression and GenAI
This is a core module designed to further develop students' creative, critical, and technical skills in producing non-fictional media content and documentaries. This module builds upon the foundational narrative skills and experience acquired and provides students with practical and theoretical understanding of non-fiction filmmaking, The module emphases the importance of research and how it informs the content of their film. Students would get to collaborate and working on live client projects.
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Year 2 Semester 1 |
30 |
School Core |
Media+ 2: Motion Effects
This module focuses on the development and implementation of motion effects in screen content. Through the utilization of industry-standard methods and software, this module empowers students to create visually engaging and realistic composite scenes. Building upon the students' narrative capabilities, Media 2 enhances the storytelling process by employing computer-generated imagery (CGI) to generate compelling visuals.
This is one of two options that students can choose for Media+ 2.
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Year 2 Semester 1 |
10 |
School Core |
Media+ 2: User Interactive Design
The module looks into user experience (UX) design with a wider perspective to develop in-depth insights of user behaviours with tools such as personas and user testing in addition to the fundamental skillsets. Students will explore how UX principles translates across diverse media platforms, with ethical design in accessibility and inclusivity as key considerations in the conceptualization process and developing engaging media experiences.
This is one of two options that students can choose for Media+ 2.
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Year 2 Semester 1 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
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Year 2 Semester 1 |
10 |
Faculty Core |
Professional Development Plan 2
Building upon the foundation in Professional Development Plan 1, this module, Professional Development Plan 2, focuses on the practical execution of students' career plans and creative visions. Students refine their strategies and implement key choices towards navigating real-world scenarios.
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Year 2 Semester 2 |
10 |
School Core |
Experience Studio 2: Music and Anthology
This module is a core module designed to foster creativity, innovation, and collaboration in the realm of film and media production. It aims to broaden students' understanding and application of cross-platform media while significantly focusing on the development of advanced skills in cinematography, screenplay development, film aesthetics, directing, and editing.
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Year 2 Semester 2 |
30 |
School Core |
Media+ 3: Visual Effects
This module focuses on advanced digital techniques in effects composition, aligning with industry-standard practices. It aims to further enhance students' technical proficiency in imaging software and empower them to create engaging visual narratives through animation and films. Students will delve into complex visual effects techniques and workflows, enabling them to produce high-quality visual effects for various media platforms.
This is one of two options that students can choose for Media+ 3.
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Year 2 Semester 2 |
10 |
School Core |
Media+ 3: Media Lab
The module focuses on meaningful and engaging experiences through the use of media and technology. Students explore into various media such as Augmented/Virtual/Mixed reality platforms to conceptualize interactive visuals, using applications and tools to aid the production process and create immersive digital experiences.
This is one of two options that students can choose for Media+ 3.
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Year 2 Semester 2 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
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Year 2 Semester 2 |
10 |
Faculty Core |
Internship
This one-semester module exposes students to real work environments through projects and practical training where they will gain a hands-on understanding of professional practices.
All students must complete either the internship module or two industry-based learning (IBL) modules totalling 60 credits.
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Year 3 Semester 1 |
60 |
Faculty Core |
Industrial Attachment
This one-term module exposes students to real work environments through projects and practical training where they will gain a hands-on understanding of professional practices.
Students are required to complete either the Industry Project module or Community Project module to fulfill the IBL component (totalling 60 credits).
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Year 3 Semester 1 |
30 |
Faculty Core |
Industry Project
This module is project-based and provides students the opportunity to conceptualise, plan and execute a project. It will be a real live client project that will put their studies into practice, developing their sense of responsibility and interpersonal skills in a professional environment.
Students are required to complete either the Industry Attachment module or Community Project module to fulfill the IBL component (totalling 60 credits).
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Year 3 Semester 1 |
30 |
Faculty Core |
Community Project
This module is project-based with the aim to improve the lives of the community at large. Students will work collaboratively with NGOs (Non-governmental organisation), non-profit organisations, etc, to effectively find initiative and art/design, in planning for the development for their communities.
Students are required to complete either the Industry Attachment module or Industry Project module to fulfill the IBL component (totalling 60 credits).
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Year 3 Semester 1 |
30 |
School Core |
Final Year Project
This self-directed module provides learners with the opportunity to interpret a brief by integrating critical thinking and creative skills acquired in their course of study. A platform for students to demonstrate their ability to uncover new opportunities and design for an authentic, integrated user-experience campaign in their choice of a related communication discipline. They are also required to develop a portfolio for communication and feature in the Graduation Show.
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Year 3 Semester 2 |
60 |