Academy Core |
Introduction to Southeast Asian Arts
The Introduction to Southeast Asian Arts module introduces facets of the artistic traditions of mainland and maritime Southeast Asia from the kingdom to the present. The module approaches Southeast Asia's rich heritage thematically, encouraging interdisciplinary understanding between intersecting geographies and narratives. It offers insights departing from different perspectives and vantages - the evolving role in defining aesthetics, cultural belonging, polities, and intercultural exchanges in the ongoing multiplicities of the region.
|
Year 1 Semester 1 |
10 |
Faculty Core |
Art and Design Fundamentals
This module equips students with fundamental knowledge of art and design principles that bridge both traditional mediums and contemporary approaches. Students will hone their making skills and visual language, focusing on essential artistic elements - merging theory with hands-on application. The module aims to build a solid foundation and encourage the integration of traditional and contemporary techniques for well-rounded artistic proficiency for creative expressions.
|
Year 1 Semester 1 |
30 |
Faculty Core |
Creative Territories
This module introduces key trends that shape the creative landscape by exploring the pivotal role of innovation that influences the creative industries, providing a platform for experimentation and idea generation. Embracing these concepts empowers designers and artists, enabling them to contribute meaningfully to creating a more sustainable, inclusive, and socially conscious world.
|
Year 1 Semester 1 |
10 |
School Core |
Transformation Design
In this module, students are introduced to the fundamentals of communication in developing a point-of-view with design and copy. Students will be introduced to explore design principles, semiotics, design-thinking and visual strategies through the process of digital image-making and storytelling in producing different disciplines of design outcomes.
|
Year 1 Semester 1 |
10 |
Faculty Core |
Professional Development Plan 1
Professional Development Plan 1 creates a platform for students to articulate their values, aspirations, and strategic choices in shaping their creative career. This module guides students in developing a plan to achieve their professional goals and align with their envisioned creative practice.
|
Year 1 Semester 2 |
10 |
School Core |
Illustration Studio 1: Storytelling and Exploratory Design
In this module, students are introduced to the fundamentals of illustration in motion. It provides essential techniques and skills in drawing, exploring themes, concepts, process and materials. It embeds critical and contextual thinking as well as allows the development of a visual language through moving illustration, which will prepare students for further challenges in the discipline.
|
Year 1 Semester 2 |
30 |
School Core |
Narrative+ 1: Character Design
In this module, students are introduced to digital sculpting, 3D printing technologies and traditional sculpting techniques. Students learn the principles of character design, gain insights into 3D printing processes, and optimize character designs for practical printing. The course includes hands-on printing experience, post-processing methods and iterative design processes.
This is one of two options that students can choose for Narrative+ 1.
|
Year 1 Semester 2 |
10 |
School Core |
Narrative+ 1: Webtoon Design
In this module, students are introduced to technical skills, breathing life into characters and visual narrative with fluidity and rich expression. Explore the intricacies of timing and motion using frame-by-frame animation, cell animation, stop motion and the use of light tables to craft compelling animations that captivate audiences in the modern digital landscape.
This is one of two options that students can choose for Narrative+ 1.
|
Year 1 Semester 2 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
|
Year 1 Semester 2 |
10 |
Elective |
Overseas Immersion Programme
The Overseas Immersion Programme (OIP) is a 2- to 3-week experience that provides students with the chance to immerse in a different culture and academic environment. Through a blend of classroom learning, hands-on activities, and cultural exploration, the programme fosters academic and professional growth, equipping participants to thrive in our interconnected global landscape.
OIP participation can contribute towards fulfilling a portion of the 30-credit elective requirement.
|
Year 1 Semester 2 (or Year 2 Semester 1) |
20 |
Academy Core |
Introduction to Interdisciplinary Arts Practice
The Introduction to Interdisciplinary Arts Practice module introduces interdisciplinarity as an approach to learning. The module provides the opportunity to place and activate respective artistic disciplines in the context of a collaborative creation. It is a platform for appreciating different perspectives, analysing possible connections, and engaging in collective exploration to gain new insights.
|
Year 2 Semester 1 (or Year 2 Semester 2) |
10 |
School Core |
Illustration Studio 2: Visual Narrative and GenAI
This module, creates the opportunity for students to examine the role of their practice and rethink how it can have an impact on people, situation and relationships in the making of meaning, stimulating learning and change. Students will develop critical reflection and evaluation of their own practice, working with narrative, text, images, movement and sound, putting visual language in the most suitable context through workshops, projects and collaborative projects.
|
Year 2 Semester 1 |
30 |
School Core |
Narrative+ 2: Editorial Illustration
This module focuses on creating compelling visuals that enhance storytelling in various media. Students will explore the intersection of art and communication, learning to translate complex ideas and articles, into engaging and impactful illustrations.
This is one of two options that students can choose for Narrative+ 2.
|
Year 2 Semester 1 |
10 |
School Core |
Narrative+ 2: User Interactive Design
In this module, students are introduced to the dynamic realm of interactive media, empowering students to design and create engaging digital experiences. From interactive websites to immersive applications, students will explore user-centric design principles, interactive storytelling, and hands-on development using cutting-edge tools. Through practical projects, participants will acquire the skills needed to bring their creative visions to life in the digital landscape.
This is one of two options that students can choose for Narrative+ 2.
|
Year 2 Semester 1 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
|
Year 2 Semester 1 |
10 |
Faculty Core |
Professional Development Plan 2
Building upon the foundation in Professional Development Plan 1, this module, Professional Development Plan 2, focuses on the practical execution of students' career plans and creative visions. Students refine their strategies and implement key choices towards navigating real-world scenarios.
|
Year 2 Semester 2 |
10 |
School Core |
Illustration Studio 3: Craft and Transmedia
In this module, students are challenged to exploit and experiment the interchange between illustration and motion within their own individual creative practice, integrating relevant project collaboration. Fostering creativity and diversity in a studio-based environment, students are encouraged to take risks and embrace the entrepreneurial spirit. Narratives will form the core emphasis in the assignments given, with focus on exploring hybrid techniques and approaches.
|
Year 2 Semester 2 |
30 |
School Core |
Narrative+ 3: Motion Illustration
In this module, students will explore the realm of Motion Illustration. Students will delve into the principles and applications of motion to create dynamic, algorithmically driven art. Through hands-on projects, students will gain a deep understanding of generative models, prompting methods, and the potential of AI to revolutionize artistic expression.
This is one of two options that students can choose for Narrative+ 3.
|
Year 2 Semester 2 |
10 |
School Core |
Narrative+ 3: Experimental Lab
In this module, students will be exposed to the realm of experimental media. Through a series of experimental exercises, students will push the boundaries of traditional visual expression, experimenting with unconventional techniques, emerging technologies and interdisciplinary approaches. This course is designed to cultivate a spirit of innovation, encouraging students to challenge norms and redefine the possibilities of visual storytelling.
This is one of two options that students can choose for Narrative+ 3.
|
Year 2 Semester 2 |
10 |
Elective |
Elective
Electives are classes that students must take in addition to the core curriculum. Students may choose from a list of 40+ modules to explore personal interests, delve into specialised subjects, or in areas that align with their career goals or passions.
Students are encouraged to complete the elective requirement (totalling 30 credits) by the end of Year 2.
|
Year 2 Semester 2 |
10 |
Faculty Core |
Internship
This one-semester module exposes students to real work environments through projects and practical training where they will gain a hands-on understanding of professional practices.
All students must complete either the internship module or two industry-based learning (IBL) modules totalling 60 credits.
|
Year 3 Semester 1 |
60 |
Faculty Core |
Industrial Attachment
This one-term module exposes students to real work environments through projects and practical training where they will gain a hands-on understanding of professional practices.
Students are required to complete either the Industry Project module or Community Project module to fulfill the IBL component (totalling 60 credits).
|
Year 3 Semester 1 |
30 |
Faculty Core |
Industry Project
This module is project-based and provides students the opportunity to conceptualise, plan and execute a project. It will be a real live client project that will put their studies into practice, developing their sense of responsibility and interpersonal skills in a professional environment.
Students are required to complete either the Industry Attachment module or Community Project module to fulfill the IBL component (totalling 60 credits).
|
Year 3 Semester 1 |
30 |
Faculty Core |
Community Project
This module is project-based with the aim to improve the lives of the community at large. Students will work collaboratively with NGOs (Non-governmental organisation), non-profit organisations, etc, to effectively find initiative and art/design, in planning for the development for their communities.
Students are required to complete either the Industry Attachment module or Industry Project module to fulfill the IBL component (totalling 60 credits).
|
Year 3 Semester 1 |
30 |
School Core |
Final Year Project
This self-directed module provides learners with the opportunity to interpret a brief by integrating critical thinking and creative skills acquired in their course of study. A platform for students to demonstrate their ability to uncover new opportunities and design for an authentic, integrated user-experience campaign in their choice of a related communication discipline. They are also required to develop a portfolio for communication and feature in the Graduation Show.
|
Year 3 Semester 2 |
60 |