VAF1001 |
Drawing Fundamentals |
1 |
4 |
|
This module introduces the principles in drawing, developing an awareness of composition, observation skills, and builds familiarity with contemporary drawing practice.
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VAF1011 |
2D Fundamentals |
1 |
4 |
|
Be introduced to the fundamental elements and principles of two-dimensional design, including typography, colour theory, and spatial organization.
|
VAF1021 |
3D Fundamentals |
1 |
4 |
|
Be introduced to making and thinking in 3D and gain experience working with a diverse range of materials, techniques and processes.
|
VAF1031 |
Creative Thinking |
1 |
2 |
|
This module focuses on cultivating and exploring a plethora of approaches to generate ideas, with the aim of creating more original and integrated options.
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VAF1041 |
Introduction to Visual Arts |
1 |
2 |
|
This module is designed to provide students with a sound working knowledge of the key historical concepts that inform the discussion of art and design in contemporary culture.
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VAF1061 |
General Studies 1 |
1 |
2 |
|
This is a basic core module that establishes a foundation that we want to imbue our students with – living a productive life and being a perceptive, reflective and intellectually self-conscious citizen in this diverse and rapidly changing world. It will introduce to the students the basic skills and knowledge that they need to have as a responsible artist or designer.
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VAF1062 |
General Studies 2 |
2 |
2 |
|
This module will further strengthen the foundation that is needed for our students to become responsible artists and designers. It will cover areas that will prepare them professionally, and equip them with knowledge of their rights and its application in this new digital world.
|
ADE2002 |
Overseas Immersion |
1 |
4 |
|
This module allows students to complete a 2-4 weeks overseas attachment with one of our overseas university partners. These cultural exchanges serve to broaden experiences and understanding of different art and design approaches.
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ADE3001 |
Internship |
1 |
20 |
|
This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices.
|
ADE3002 |
Industrial Attachment |
1 |
10 |
|
This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices.
|
ADE3003 |
Industry Project |
1 |
10 |
|
This is a project-based module which provides students the opportunity to conceptualise, plan and execute a project. It will be a real life client project that will allow students to put their studies into practice and help them develop a sense of responsibility as well as interpersonal skills in a professional environment.
|
ADE3004 |
Community Project |
1 |
10 |
|
This is a project-based module with the aim of improving the lives of the community at large. Students will work collaboratively with non-profit organisations, NGOs, etc. to find solutions for issues identified.
|
DFS1220 |
Product Development 1 |
2 |
10 |
|
Students exposed to basic techniques in conceptualizing and development of a ready-to-wear collection with the understanding of basic garment construction
|
DFS1217 |
Merchandising Principles |
2 |
2 |
|
Students are introduced to the nature and requirements of fashion merchandising practiced in the industry
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DFS1202 |
Fashion Illustration |
2 |
2 |
|
This module introduces the study of proportion and structure in the human figure. A range of fashion figure drawing styles are explored
|
DFS1216 |
Textile Studies |
2 |
2 |
|
This module introduces students to the characteristics of various textile and the techniques to identify and differentiate fibres.
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DFS1218 |
Draping Basic* |
2 |
2 |
|
Students will be exposed to 3D construction of garment shapes by working directly on the body stand
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DFS1205 |
Textile Design & Innovation 1* |
2 |
2 |
|
Students will be introduced to various techniques of textile decoration, such as screen-printing and laser cutting to develop their own decorative textiles and prints.
|
DFS2134 |
Product Development 2 |
1 |
10 |
|
Further enhancement of design skills and concept exploration through the development of various fashion related products within a self-directed theme.
|
DFS2116 |
Fashion Business 1 |
1 |
8 |
|
Students will be exposed to exploration on entrepreneurship, E-Commerce, branding and marketing aspect of fashion
|
DFS2106 |
Historical Studies of Fashion |
1 |
2 |
|
Students will be exposed to the historical aspect of western fashion from 1900 to present
|
DFS2105 |
Textile Design & Innovation 2* |
1 |
2 |
|
This module explores the manipulation of fabrics through dyeing, shibori, bonding, embossing and weaving to create distinctive textiles.
|
DFS 2114 |
Computerised Apparel Design* |
1 |
4 |
|
This module deals with technical line development and execution. Students use CAD systems to create digital presentation boards, woven fabric designs and printed fabric designs.
|
DFS2216 |
Fashion Business 2 |
2 |
6 |
|
This module allows students to explore the business aspect of fashion in relation to sourcing and merchandising mathematics
|
DFS2208 |
Career Development 1 |
2 |
4 |
|
Students’ exploration in the creation of CV, resume and portfolio in preparation of internship
|
DFS2207 |
Research Methods |
2 |
2 |
|
This module focuses on analysis and evaluation through investigative research work
|
DFS2214 |
Digital Fashion |
2 |
4 |
|
This module equips students with knowledge in advanced computer software ‘V-Stitches’ which allows for efficiency and accuracy of toiling/prototyping samples and sustainability of material consumption. This software is also in sync with Adobe Illustrator/Photoshop which allows seamless graphics editing in Adobe to be reflected in real time.
|
DFS1219 |
Introduction To Fashion Eco-System |
2 |
2 |
|
This module is an introductory to the World of Fashion Business. The contents provide students with exposure of the eco-system, the environments of global fashion business, challenges, value chain processes, product development, supply chain, merchandising, marketing, distributions and financial analytical in examining the profitability of a fashion business.
|
DFS2222 |
Draping Intermediate* |
2 |
2 |
|
This module introduces advanced 3D construction techniques on the creation of garment shapes directly on the body stand
|
DFS2204 |
Forecasting Fashion* |
2 |
2 |
|
This module examines the principles and applications of trend forecasting, in terms of fashion themes, colours, fabrication, trimmings, accessories, silhouettes and more
|
DFS2206 |
History of Asian Costume* |
2 |
2 |
|
This module will expose students to Asian elements relating to fashion. Countries and topics covered include Malaysia/Indonesia (Kebaya), India (Sari), China (Cheong Sam and Qi Pao), Thailand (Traditional Court Uniform), Japan (Kimono) and Korea (Hanbok).
|
DFS2209 |
Costume Design* |
2 |
4 |
|
This module allows students to gain knowledge in designing the styles and costumes in theatre, film or television productions. They will be exposed to topics such as reading and analysis of scripts, creation of the mood and style for a production, communication with the Director, distinguishing of characters, and planning of costume plot.
|
DFS 2211 |
Computerised Techniques – Pattern design, Gerber AccuMark* |
2 |
2 |
|
Students learn about advanced pattern design techniques and development with the introduction of the Gerber pattern design system.
|
DFS3221 |
Product Development 3 |
2 |
12 |
|
This module allows students to formulate the concept, study the trends and develop a range of fashion related products that is sustainable and viable.
|
DFS3208 |
Career Development 2 |
2 |
4 |
|
Students are exposed to various communicating approaches in relation to presentation and development of Portfolio, E-presence and career progression.
|
DFS3210 |
Fashion Styling* |
2 |
2 |
|
This module allows students to explore ways to creatively and effectively present garments via the production of a look book.
|
DFS3212 |
Fashion Accessories* |
2 |
2 |
|
This module introduces students to creatively use alternative non-conventional materials to develop fashion accessories.
|
DTD2010 |
Gemmology* |
|
2 |
|
This module explores the science of gems: formation, history, physical properties, practical applications, and the methods and instruments used in the basic identification of the stones, colours and values.
|
DTD1001 |
Metalsmithing* |
|
2 |
|
Students are introduced to the basic principles of handling raw materials. They will also learn various methods and materials employed in the fundamental techniques of object making.
|
DTD2020 |
Introduction to Furniture Design* |
|
2 |
|
This cross-disciplinary elective introduces students to the design principles, ergonomic studies and material application in furniture design with the help of workshop practice, concept ideation and presentation.
|
DTD2043 |
Introduction to Interior Design* |
|
2 |
|
This cross-disciplinary elective introduces students to the basic principles in interior design, with an emphasis on programming, space planning, colour scheme and furniture arrangement for residential design.
|
DTD2011 |
Introduction to Rapid Prototyping* |
|
2 |
|
Students will learn about the basics of rapid prototyping which can assist or aid them in the realization of ideas.
|
DDM2900 |
Design and Brand Strategy* |
1/2 |
2 |
|
This module allows students to discover the framework and strategies of developing a successful brand expression through case studies and analysis. Students will develop a critical understanding of the social (cultures of consumption) and psychological (emotions in marketing) aspects integrated within the context, which will allow students to develop the ability to make good design decisions.
|
DDM2901 |
Digital Photography and Publication* |
1/2 |
4 |
|
In this module, students will learn to use photography as a medium of expression and communication. Students would explore the different perspectives of story-telling through images, and be equipped with the skills to compile them into a publication.
|
DDM2902 |
Packaging Design* |
1/2 |
4 |
|
This module allows students to explore the different forms and functions of packaging design to provide packaging solutions that are appealing, functional and sustainable.
|
DFA1001 |
Introduction to Painting* |
1 and 2 |
2 |
|
Students are introduced to the basic tools, materials and techniques in watercolour and acrylic painting. Topics covered include still life and landscapes.
|
DFA1003 |
Introduction to Printmaking* |
1 and 2 |
2 |
|
Students are introduced to the basic tools, materials and techniques in printmaking. Topics covered include mono-print, woodcut and simple stencil printing technique.
|
DFA1006 |
Introduction to Photography* |
1 and 2 |
2 |
|
Students learn basic camera operations, and study the basics for creating fascinating imagery.
|
DFA1008 |
Introduction to Gong Bi* |
2 |
2 |
|
This module covers fundamental principles involved in bird and flower compositions, and the line drawing and painting techniques specific to Gong Bi.
|
DFA1011 |
Figure Drawing* |
1 and 2 |
2 |
|
This module helps students develop the visual and technical skills necessary for portrait and figure drawing. Students work in a variety of media, with an emphasis on charcoal.
|
DAM2094 |
Arts Management Fundamentals* |
1 and 2 |
2 |
|
This cross-disciplinary elective allows non-Arts Management students to explore management concepts and practices that are relevant to the arts and culture industry. Basic yet essential knowledge and skills in management, including skills unique to arts management, are explored in this module, and students are encouraged to observe, analyse and apply these skills in the day-to-day practice of the arts. Students will learn essential arts management skills and apply them in planning and decision-making within the context of running an arts company or organising an arts event.
|
DAM2095 |
Introduction to Arts Marketing* |
1 and 2 |
2 |
|
This cross-disciplinary elective aims to equip students with basic marketing knowledge and skills essential to all artists. Students will be introduced to the key concepts of marketing and how it is applied to the arts. Students will also learn what motivates audiences to support the arts as well as the basic skills in how to market and promote their artworks.
|
DMU 1041 |
Instrumental Studies: Guitar* |
2 |
1/2 |
|
This module provides a foundation on classical guitar technique, with emphasis on effective hand positioning and a strong grasp of the rudiments of music.
|
DMU 1042 |
Instrumental Studies: Gamelan* |
1/2 |
2 |
|
This module provides students with the practical skills of playing Javanese Gamelan, from simple to slightly complex pieces, up to the level of Irama II
|
ACE1001 |
Speech Presentations* |
1 and 2 |
2 |
|
Speech Presentations is a course in writing a speech and presenting it. It will impart skills that students need to present their ideas effectively in public. In a supportive classroom environment, students will learn to communicate their ideas effectively using verbal and written techniques.
|
ACE1101 |
Business Communication* |
1 and 2 |
2 |
|
This module will cover the full spectrum of communications in the workplace; this ranges from effective online correspondences, to report writing, and verbal communication skills.
|
ACE1102 |
Entrepreneurship in the Arts* |
1 and 2 |
2 |
|
This module will cover the different models of entrepreneurship in the arts industry, and strategies to succeed independently. Students are guided to create personal value and build a productive start-up in the arts with available resources (e.g., intelligence, insight, ethics, initiative and influence).
|
ACE1103 |
Starting Your Own Business* |
1 and 2 |
2 |
|
This module informs students with essential knowledge in setting up a business. Students develop business literacy through learning basic business principles and processes such as licensing, financial management, start-up operations, and consumer behaviour.
|
ACR2000 |
Singapore Arts Scene* |
1 and 2 |
2 |
|
This module creates awareness in students of issues and trends in the arts scene, and develops critical thinking skills through problem-based learning.
|
IDP2001 |
Interdisciplinary Project 2A* |
1 or 2
|
2 |
|
This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines.
|
IDP2002 |
Interdisciplinary Project 2B* |
1 or 2 |
4 |
|
This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines.
|
IDP3001 |
Interdisciplinary Project 3A* |
1 or 2
|
2 |
|
This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives.
|
IDP3002 |
Interdisciplinary Project 3B* |
1 or 2 |
4 |
|
This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives.
|