VAF1001 |
Drawing Fundamentals This module introduces the principles in drawing, developing an awareness of composition, observation skills, and builds familiarity with contemporary drawing practice. |
1 |
4 |
VAF1011 |
2D Fundamentals Be introduced to the fundamental elements and principles of two-dimensional design, including typography, colour theory, and spatial organization. |
1 |
4 |
VAF1021 |
3D Fundamentals Be introduced to making and thinking in 3D and gain experience working with a diverse range of materials, techniques and processes. |
1 |
4 |
VAF1031 |
Creative Thinking This module focuses on cultivating and exploring a plethora of approaches to generate ideas, with the aim of creating more original and integrated options. |
1 |
2 |
VAF1041 |
Introduction to Visual Arts This module is designed to provide students with a sound working knowledge of the key historical concepts that inform the discussion of art and design in contemporary culture. |
1 |
2 |
VAF1061 |
General Studies 1 This is a basic core module that establishes a foundation that we want to imbue our students with – living a productive life and being a perceptive, reflective and intellectually self-conscious citizen in this diverse and rapidly changing world. It will introduce to the students the basic skills and knowledge that they need to have as a responsible artist or designer. |
1 |
2 |
VAF1062 |
General Studies 2 This module will further strengthen the foundation that is needed for our students to become responsible artists and designers. It will cover areas that will prepare them professionally, and equip them with knowledge of their rights and its application in this new digital world. |
2 |
2 |
DDM1214 |
Art and Copy in Advertising This module introduces the fundamental of advertising in print media. It equips students with essential thinking techniques and skills in art direction and copywriting. Art direction consists of layout, design, typography and photography. Copywriting consists of research, strategy, critical thinking and persuasive writing. It builds a solid foundation in print advertising and prepares students to break out of the traditional medium. |
2 |
12 |
DDM1281 |
Interactive Media This module offers students the fundamental knowledge and skills in interactive media. Since the digital media has become the most important communication platform, students will be equipped with the technical skills of coding and the aesthetic skills in designing screen-based interface. General preparation, project setting up, images optimizing, interface concept and working with software, all these related areas will be covered so students have applied skills needed. |
2 |
4 |
DDM1291 |
Culture & Media Based on the history of Southeast Asian art and design, the module will cover how culture influences media and how, in return, media has changed culture over time. This understanding would be supported through the use of secondary and primary research, and methods that include textual analysis, observation and interviews. |
2 |
4 |
DDM2150 |
New Media This module introduces the importance of social causes as an initiative to solve a problem by applying strategic thinking and crafting skills to enhance idea development and communication. |
1 |
10 |
DDM2181 |
New Media Students are exposed to the alternative method of producing digital communication tools. This module is encouraging exploration of enhancing user experience in new media platform. Besides technical skills development, other related applied knowledge and investigation like foresight and insight, user-centered design, non-linear interpretation, and interaction design will be covered in this module. |
1 |
4 |
DDM2192 |
Issues in Society: Theory This module intends to engage students in the discovery and analysis of issues in society through the lenses of identity, culture, traditions and stereotypes, the study of the media's impact on such issues in society, and the development in students fundamental research and analysis techniques that will facilitate their discovery and analysis. |
1 |
2 |
ADE2002 |
Overseas Immersion This module allows students to complete a 2-4 weeks overseas attachment with one of our overseas university partners. These cultural exchanges serve to broaden experiences and understanding of different art and design approaches. |
1 |
4 |
ADE3001 |
Internship This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices. |
1 |
20 |
ADE3002 |
Industrial Attachment This practical training attachment exposes students to work environments where they can gain a more hands-on understanding of professional practices. |
1 |
10 |
ADE3003 |
Industry Project This is a project-based module which provides students the opportunity to conceptualise, plan and execute a project. It will be a real life client project that will allow students to put their studies into practice and help them develop a sense of responsibility as well as interpersonal skills in a professional environment. |
1 |
10 |
ADE3004 |
Community Project This is a project-based module with the aim of improving the lives of the community at large. Students will work collaboratively with non-profit organisations, NGOs, etc. to find solutions for issues identified. |
1 |
10 |
DDM2000 |
Collaborative Project This module provides the student with the opportunity to collaborate across programmes, integrating knowledge and ideas. Introducing social and cultural content within Southeast Asia to stimulate the process-driven approach for critical thinking, producing a coherent body of work in any chosen media platforms. |
2 |
4 |
DDM2250 |
Experimental Advertising Experimental Advertising gives students the opportunity to discover and apply the current advertising techniques such as brand activation, social movement, and user-generated content to harness the strengths of both traditional and non-traditional mediums. Fostering creativity and encouraging risk-taking, students will develop big ideas across various mediums. |
2 |
10 |
DDM2292 |
Issues in Society: Practice This module will allow students to translate their knowledge from theory into pertinent, rigorous and sensitive expressions of issues in society, and to develop an awareness of research ethics. |
2 |
2 |
DDM3214 |
Authorship: Advertising Authorship - Advertising is the opportunity for students to propose an advertising campaign in an area of interest while potentially developing cutting-edge ideas. Through participation in global awards and professional practice, students will develop an outstanding portfolio to break into a highly competitive industry. |
2 |
12 |
DDM3291 |
Research for Effective Communication A focus on the use of research as a tool to support the effectiveness of design ideas, this module will emphasize a systematic process of gathering evidence and proper documentation of it. The module also strongly promotes exploration and self-directed learning for knowledge acquisition and effective use of such knowledge towards successful outcomes. |
2 |
4 |
DDM2900 |
Design and Brand Strategy* This module allows students to discover the framework and strategies of developing a successful brand expression through case studies and analysis. Students will develop a critical understanding of the social (cultures of consumption) and psychological (emotions in marketing) aspects integrated within the context, which will allow students to develop the ability to make good design decisions. |
1/2 |
4 |
DDM2901 |
Digital Photography and Publication* In this module, students will learn to use photography as a medium of expression and communication. Students would explore the different perspectives of story-telling through images, and be equipped with the skills to compile them into a publication. |
1/2 |
4 |
DDM2902 |
Packaging Design* This module allows students to explore the different forms and functions of packaging design to provide packaging solutions that are appealing, functional and sustainable. |
1/2 |
4 |
DDM2905 |
Digital Music and Sound Design* This module introduces students to the techniques and practices of music and sound creation, encouraging exploration in creation, manipulation. Challenging them to apply the knowledge with innovation in design. |
1/2 |
4 |
DDM2907 |
Digital Visual Effects for Film Making* Students would explore the use of digital composition, and the integration of CG elements with live action footage to enhance story-telling. |
1/2 |
4 |
DDM2908 |
Performance Media and Installation Art* Students are challenged to investigate space and time, the relationship the creator and the audiences. To be presented through a variety of medias to bring across sensory experience to evoke emotions from the audiences. |
1/2 |
4 |
DTD2010 |
Gemmology* This module explores the science of gems: formation, history, physical properties, practical applications, and the methods and instruments used in the basic identification of the stones, colours and values. |
1 and 2 |
2 |
DTD1001 |
Metalsmithing* Students are introduced to the basic principles of handling raw materials. They will also learn various methods and materials employed in the fundamental techniques of object making. |
1 and 2 |
2 |
DTD2020 |
Introduction to Furniture Design* This cross-disciplinary elective introduces students to the design principles, ergonomic studies and material application in furniture design with the help of workshop practice, concept ideation and presentation. |
1 and 2 |
2 |
DTD2043 |
Introduction to Interior Design* This cross-disciplinary elective introduces students to the basic principles in interior design, with an emphasis on programming, space planning, colour scheme and furniture arrangement for residential design. |
1 and 2 |
2 |
DTD2011 |
Introduction to Rapid Prototyping* Students will learn about the basics of rapid prototyping which can assist or aid them in the realization of ideas. |
1 and 2 |
2 |
DFS2006 |
History of Asian Costume* This module will expose students to Asian elements relating to fashion. Countries and topics covered include Malaysia/Indonesia (Kebaya), India (Sari), China (Cheong Sam and Qi Pao), Thailand (Traditional Court Uniform), Japan (Kimono) and Korea (Hanbok). |
2 |
2 |
DFS2209 |
Costume Design* This module allows students to gain knowledge in designing the styles and costumes in theatre, film or television productions. They will be exposed to topics such as reading and analysis of scripts, creation of the mood and style for a production, communication with the Director, distinguishing of characters, and planning of costume plot. |
1/2 |
4 |
DFS1205 |
Textile Design and Innovation 1* Students will be introduced to various techniques of textile decoration, such as screen-printing and laser cutting to develop their own decorative textiles and prints. |
2 |
2 |
DFS2105 |
Textile Design and Innovation 2* This module explores the manipulation of fabrics through dyeing, shibori, bonding, embossing and weaving to create distinctive textiles. |
1 |
2 |
DFA1001 |
Introduction to Painting* Students are introduced to the basic tools, materials and techniques in watercolour and acrylic painting. Topics covered include still life and landscapes. |
1 and 2 |
2 |
DFA1003 |
Introduction to Printmaking* Students are introduced to the basic tools, materials and techniques in printmaking. Topics covered include mono-print, woodcut and simple stencil printing technique. |
1 and 2 |
2 |
DFA1006 |
Introduction to Photography* Students learn basic camera operations, and study the basics for creating fascinating imagery. |
1 and 2 |
2 |
DFA1008 |
Introduction to Gong Bi* This module covers fundamental principles involved in bird and flower compositions, and the line drawing and painting techniques specific to Gong Bi. |
2 |
2 |
DFA1011 |
Figure Drawing* This module helps students develop the visual and technical skills necessary for portrait and figure drawing. Students work in a variety of media, with an emphasis on charcoal. |
1 and 2 |
2 |
DAM2094 |
Arts Management Fundamentals* This cross-disciplinary elective allows non-Arts Management students to explore management concepts and practices that are relevant to the arts and culture industry. Basic yet essential knowledge and skills in management, including skills unique to arts management, are explored in this module, and students are encouraged to observe, analyse and apply these skills in the day-to-day practice of the arts. Students will learn essential arts management skills and apply them in planning and decision-making within the context of running an arts company or organising an arts event. |
1 and 2 |
2 |
DAM2095 |
Introduction to Arts Marketing* This cross-disciplinary elective aims to equip students with basic marketing knowledge and skills essential to all artists. Students will be introduced to the key concepts of marketing and how it is applied to the arts. Students will also learn what motivates audiences to support the arts as well as the basic skills in how to market and promote their artworks. |
1 and 2 |
2 |
DMU1041 |
Instrumental Studies: Guitar* This module provides a foundation on classical guitar technique, with emphasis on effective hand positioning and a strong grasp of the rudiments of music. |
2 |
1/2 |
DMU1042 |
Instrumental Studies: Gamelan* This module provides students with the practical skills of playing Javanese Gamelan, from simple to slightly complex pieces, up to the level of Irama II. |
1/2 |
2 |
ACE1001 |
Speech Presentations* Speech Presentations is a programme in writing and presenting speeches. It will impart skills that students need to present their ideas effectively in public. In a supportive classroom environment, students will learn to communicate their ideas effectively using verbal and written techniques. |
1 and 2 |
2 |
ACE1101 |
Business Communication* This module will cover the full spectrum of communications in the workplace; this ranges from effective online correspondences, to report writing, and verbal communication skills. |
1 and 2 |
2 |
ACE1102 |
Entrepreneurship in the Arts* This module will cover the different models of entrepreneurship in the arts industry, and strategies to succeed independently. Students are guided to create personal value and build a productive start-up in the arts with available resources (e.g., intelligence, insight, ethics, initiative and influence). |
1 and 2 |
2 |
ACE1103 |
Starting Your Own Business* This module informs students with essential knowledge in setting up a business. Students develop business literacy through learning basic business principles and processes such as licensing, financial management, start-up operations, and consumer behaviour. |
1 and 2 |
2 |
ACR2000 |
Singapore Arts Scene* This module creates awareness in students of issues and trends in the arts scene, and develops critical thinking skills through problem-based learning. |
1 and 2 |
2 |
IDP2001 |
Interdisciplinary Project 2A* This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines. |
1 or 2
|
2 |
IDP2002 |
Interdisciplinary Project 2B* This module is an open platform of at least 2 disciplines, designed to introduce students to identify shared concepts and methods of the various disciplines. It aims to expose students to insights of the various disciplines, and become competent to integrate knowledge from multiple disciplines. |
1 or 2 |
4 |
IDP3001 |
Interdisciplinary Project 3A* This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives. |
1 or 2
|
2 |
IDP3002 |
Interdisciplinary Project 3B* This module is an open platform of at least 2 disciplines, designed to engage students in identifying shared concepts and methods of the various disciplines. It provides insights of the various disciplines through an interdisciplinary environment, and raise new questions using interdisciplinary perspectives. |
1 or 2 |
4 |